Showing posts with label game theory. Show all posts
Showing posts with label game theory. Show all posts

Friday, August 02, 2013

Ender's Empathy

With the film coming out in November, it's the season for Ender's Game promotional material ... including Wiley publishing's Ender's Game and Philosophy: The Logic Gate is Down (Amazon, B&N). Since Ender's Game is one of my favorite novels from my teenage years, it was especially a privilege to tackle some of the themes in the book as an adult. My essay in the collection has the following title:

"The Enemy's Gate is Down: 
Perspective, Empathy, and Game Theory" 

As the title indicates, my main goal in the essay is to discuss how one's perspective on a conflict determines how one responds to it.

For example, game theory requires the participants to be able to understand their opponents motivations and possible outcomes, so that they can rationally determine what the "enemy" is going to do. In Ender's Game, this manifests through Ender's empathy, wherein he often seems to be able to intuitively grasp on a very deep level what his opponents want and need. As Ender says:
In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him. I think it’s impossible to really understand somebody, what they want, what they believe, and not love them the way they love themselves.
In the essay, also I put forth the idea that Ender really faces four different types of conflicts within the book, which I classify as follows:
  1. Military
  2. Leadership
  3. Vendettas
  4. Rebellion
Re-reading the book as an adult, I now see that much of Card's brilliance in crafting the story is how these different conflicts play off each other. This all relates back to Graff's upon Ender's arrival at Battle School:
There’s only one thing that will make them stop hating you. And that’s being so good at what you do that they can’t ignore you. I told them you were the best. Now you damn well better be.
Ender's only way of overcoming his isolation is through victories in leadership and military battles. However, Ender's military successes also serve to escalate the vendetta conflicts. When Ender finally "resolves" the vendettas, his conflict turns into a rebellion against the school authorities, which prompts his final battle room battle.

None of Ender's victories come without an escalation in one of the other areas.

And then, of course, I do have a bit of a discussion of game theory itself and how it relates to the situations described in the book. I touched on some of these similar general themes in my essay for The Hunger Games and Philosophy, which I discussed here. Both stories feature protagonists who are in no-win situations, playing games that they don't want to play anymore ... and their final response is, in many ways, similar: to ignore the rules of the game. It is only in abandoning the construct of the game that they are able to truly find victory (although, for both Katniss and Ender, this victory carries a hefty cost).

Ender's Game and Philosophy touches on a lot of deep themes which are inherent in Ender's, from the morality of warfare to the ethical responsibilities of caring for children to global geopolitical manipulation. If you enjoyed the book and want to learn more about these and other themes, then check it out.

And if you are concerned about the moral consequences of buying this book, I guess I should say this: this is an unofficial collection of essays and, as such, no proceeds from sales of the book go to Orson Scott Card. Just in case you're boycotting.

Friday, March 23, 2012

My Hunger for The Hunger Games

I heard my wife's friends express their fanatic appreciation of The Hunger Games for well over a year before I got around to reading it. From the first moment I heard about the concept, I was reminded of the Stephen King novel (and subsequent Schwarzenegger film) The Running Man. It seemed interesting, but I didn't anticipate that I'd get so engrossed in the books.

Then I read the first novel and was absolutely hooked. I think it's safe to say that not since reading Harry Potter and the Sorcerer's Stone has the first novel in a series so gripped me.

I did not rush out at midnight to see the film. (This becomes a far less viable option when you have two young children.) We're hoping to see it tonight, but neither my wife nor I took the time this week to buy tickets ahead of time, so we may be out of luck. We'll see. Regardless, we will go out of our way to see the film as early as we can.

Early reviews from friends on Facebook indicate that the film is faithful to the book and well done. I'll post a review once I've seen it.

I'm pleased to be tangentially connected to The Hunger Games phenomenon through my appearance in the new collection The Hunger Games & Philosophy: A Critique of Pure Treason (Amazon, B&N). My essay focuses on applying the concepts from game theory to the situations presented in The Hunger Games ... which is fairly obvious from the essay's title, "The Tribute's Dilemma: The Hunger Games and Game Theory."

When I began work on the essay, I had hoped to include a discussion of The Hunger Games: Training Days strategy game (Amazon). In the game, you play a Tribute who arrives in the Capital for the Training Days. You practice not only your combat, survival, and other skills, but also perform other tasks in an effort to gain a higher ranking (and thus more sponsorship and rewards) going into the games themselves.

Unfortunately, the portion of the essay which discussed this was originally a bit clunky and ended up getting highly edited. This is a normal part of the process, but the upshot is that all reference to the physical game ended up being removed.

I do still discuss the Training Days themselves within the essay, since the experiences of the Tributes during that time represent a subgame. In game theory, a subgame is a well-defined game within a larger game. Anyone who watches real-world reality television shows like Survivor and The Biggest Loser is familiar with the concept of a subgame, even without realizing it. The challenges in these shows that confer rewards, such as immunity, are examples of subgames, because they're smaller games within the larger game of trying to win the show.

Beyond that, I also discuss the idea of putting one's life at risk to gain a little extra food ... and how that might actually make a lot of sense. The essay concludes with a discussion about the role cooperation plays within the Arena, using the classic game theory example of The Prisoner's Dilemma as the model.

In a fight to the death, does it make more sense to cooperate or betray?

Well, telling you that would be a spoiler.